Started this bad boy about 7 months ago and worked on it before/after work and weekends.
It`s been a playground model for various RnD techniques I`ve tried out for reproducing believable surfacing via sculpting.
I`ve bought some displacement maps from surface mimic and tried that, also did some custom alphas, but ultimately I had to sculpt 95% of it by hand anyway.
I think I have well over 200k history states all in all just for scale sculpting alone . Model is about 60 million polygons done in Zbrush.
This has been by far the most challenging thing I`ve ever attempted but I`m so glad it`s finally done.
I would like to thank the tonne of friends and mentors that have helped me with feedback and suggestions, and also would like to mention that the initial inspiration came from a concept artist named Arvalis despite me having changed the design considerably afterwards.
See the amazing and inspiring works from Arvalis here: https://www.artstation.com/artwork/x3v9R !