Website powered by

Malachi - Retrogasm Art Entry

My take on Malachi from Castlevania, done for Retrogasm art competition :)

The brief was to pick a char/creature from a retro game and uprez it to current gen while still keeping faithful to the original design of the character.

Special thanks to Eva Seyeux for the constant honest feedback and for hyping me up to push hard and finish !
Additionally thank you to everyone else who gave me feedback on the competition facebook group. I hope I`ve managed to apply as much as the feedback as possible in order to make a good submission :)

Info: 4k map for body and 2k map for accessories, around 90k triangles for body and 16k triangles for accessories. Sculpted in ZBrush and Textured almost entirely in Substance Painter. Retopology and UVs done in Maya and baked and rendered in Marmoset Toolbag.

Thanks for checking it out,
Vick.

Beauty Shot - Malachi Castlevania  - Realtime render

Beauty Shot - Malachi Castlevania - Realtime render

Beauty Shot - Malachi Castlevania - Realtime render

Beauty Shot - Malachi Castlevania - Realtime render

Additional renders - topdown lighting

Additional renders - topdown lighting

Additional renders - soft area light for nice skin response

Additional renders - soft area light for nice skin response

Additional renders - soft area light for nice skin response

Additional renders - soft area light for nice skin response

Zbrush HP Sculpts - Body

Zbrush HP Sculpts - Body

Zbrush HP Sculpts - Pants

Zbrush HP Sculpts - Pants

Marmoset Viewer

Study sheet - Used this on the side when sculpting to make sure I keep faithful to the original pixel sprite

Study sheet - Used this on the side when sculpting to make sure I keep faithful to the original pixel sprite

Lineup

Lineup