On the Hellmaw variants I was responsible for all art stages.
It involved transposing the initial idea of the Diablo III beloved "Terror Demon" to a Diablo IV style (adapting it to the established art pillars) and then executing the HP + LP + Textures and finally Engine Implementation.
The other two Hellmaw variants can be found here:
https://www.artstation.com/artwork/nJ38ne
https://www.artstation.com/artwork/oJ4dgm
Direction was provided by Blizzard - with a special thank you to Kymba Plushner and Cory Turner for all their guidance and feedback!
Thank you so very much to both my team-mates from Electric Square and to our Blizzard colleagues for the trust and the opportunity to be working on such a dream project like Diablo IV: Lord of Hatred.
It`s been a privilege working alongside such wonderful and dedicated people.
Our Electric Square amazing monster makers :
https://www.artstation.com/mihaidobrin
https://www.artstation.com/giuliomarronedittli
https://www.artstation.com/sgtbabbit
https://www.artstation.com/akelarre
https://www.artstation.com/normachrysiliou
https://www.artstation.com/morgan_rashand
And our producer Sarah Regalado !
Blizzard Direction and Leadership:
https://www.artstation.com/klecrone
https://www.artstation.com/coryturner